The home video game industry has become one of the largest industries in the United States; until recently it has seen steady growth. With the introduction and rapid growth of smartphone and tablet gaming there has been a drop off in sales for the industry. This paper defines the industry as it was and creates theoretical framework that attempts to explain the ways that tablet and smartphone games could be affecting the home video game console industry. The model uses a finite horizon sequential game model to capture the effects of competition within the industry and heterogeneity of consumer console preferences as well as effects of smartphone/ tablet computer ownership on consumer preferences.
Christine Baker reviews, "The Anywhere Library: A Primer for the Mobile Web." The book co-authored by three public services librarians, Courtney Greene, Missy Roser, and Elizabeth Ruane, who experienced the process of creating a mobile site for their own library. The experience prompted them to write this book with the intent of providing a useful framework for other librarians who are considering entering the mobile web arena.