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A model of the effects of casual gaming on the home video game console market

by Larrabee, Tyler Kendrick

Abstract

The home video game industry has become one of the largest industries in the United States; until recently it has seen steady growth. With the introduction and rapid growth of smartphone and tablet gaming there has been a drop off in sales for the industry. This paper defines the industry as it was and creates theoretical framework that attempts to explain the ways that tablet and smartphone games could be affecting the home video game console industry. The model uses a finite horizon sequential game model to capture the effects of competition within the industry and heterogeneity of consumer console preferences as well as effects of smartphone/ tablet computer ownership on consumer preferences.

Note

Colorado College Honor Code upheld.

Includes bibliographical references.

Title self submitted as: The effects of smart phone and tablet gaming on the home video game console market

Thesis title page does not include a date, department or major.

Administrative Notes

Colorado College Honor Code upheld.

Title self submitted as: The effects of smart phone and tablet gaming on the home video game console market

Thesis title page does not include a date, department or major.

Copyright
Copyright restrictions apply.
Publisher
Colorado College
PID
coccc:7936
Digital Origin
born digital
Extent
27 pages : illustrations (some color)
Thesis
Senior Thesis -- Colorado College
Thesis Advisor
Redmount, Esther
Department/Program
Economics and Business
Degree Name
bachelor
Degree Type
Bachelor of Arts
Degree Grantor
Colorado College
Date Issued
2013